职位描述
Job Description:
Intel China Software Ecosystem and Business Acceleration Group focuses on
enabling software eco-system and products for Intel China business. We are
looking for the senior software developers on Graphics.
Winning automotive market is the strategic initiative of Intel Corp. China as
the biggest New Energy Vehicle (NEV) manufacturing and consumption market which
we must win. Automotive is one of Intel China's Big Bets, we are now working on
the intelligent cockpit solution based on Intel Technologies. Start engaging
with China leading NEV customers and scaling out to the worldwide customers
later.
We are looking for experienced technical leader and engineers who are
expertise on Linux graphics stack including graphic user space and kernel space
drivers. Responsible for advanced 3D, Raytracing, XeSS feature development and
gaming optimization, bug fixing and performance optimization.
Qualifications:
Requirements
- Candidate must have a BS in Computer Science, Computer Engineering, related
field with 9 years of experience in the industry.
- Excellent development and debugging skills. Hands-on proficiency in C/C
and Linux like OS
- Good understanding of GPU hardware/software architecture and 3D rendering
pipeline
- Proficiency and working experience on Graphics drivers and API such as
OpenGL, OpenGL ES, Vulkan, Direct3D, CUDA, etc. Experience on shader programing
such as GLSL/HLSL/SPIRV
- Working experience on GPU rendering performance optimization, proficient
with GPU profiling tools
Preferred qualifications
- It is plus if you are familiar with Intel Graphics and Mesa framework
- It is plus if you are familiar with Vtune, GPA, apitrace and Renderdoc
- it is plus if you are familiar with Wine Proton on Linux.
- it is plus if you are familiar with GPU Virtualization like GPU
pass-through, SR-IOV and Container solution.
- It is plus if you have experience on Android development
- It is plus if you are a 3A Game Enthusiast and familiar with game engine
like Unity and Unreal.
- It is plus if you are familiar with shader compiler